you can do that in a non lockup situation, like if you brake later than the braking zone you know you are gonna not have enough grip to slow down if you miss the rubber, so you pump the brakes after you miss the braking zone very quickly to ensure you get your braking done perfectly and dont miss the apex, and make sure you can brake later, but braking on the rubber is preferable,raymondu999 wrote:Yeah I do that too in a lockup. I just didn't see that he had a lockup on screen, that's all.
it's not just load transfer (which with an F1 CoG so low will be comparatively low), but the total available grip will change massively as you shed speed and aerodynamic grip approaches zero. This is why you might see them (counter-intuitively) using less and less lateral grip - it simply isn't there anymore.timbo wrote:But braking would change load transfer big time. So the conditions you stated won't hold.raymondu999 wrote:Braking would just mean that you're using less and less of the lateral grip when you're not increasing the demand for lateral, no?
If you read the context of my question though - we're talking about a constant radius corner, without a tighter corner approaching (think turns 1-3 in Shanghai). If you entered that corner at a speed already, and your trajectory can (geometrically speaking) take you to the apex and exit - why would you want to brake at all?tathan wrote:it's not just load transfer (which with an F1 CoG so low will be comparatively low), but the total available grip will change massively as you shed speed and aerodynamic grip approaches zero. This is why you might see them (counter-intuitively) using less and less lateral grip - it simply isn't there anymore.timbo wrote:But braking would change load transfer big time. So the conditions you stated won't hold.raymondu999 wrote:Braking would just mean that you're using less and less of the lateral grip when you're not increasing the demand for lateral, no?
Then it wouldn't be a constant radius corner now would it.tathan wrote:Hmm I see your point but even in a constant radius corner the path the car travels won't describe a circular arc
Well clearly, but I was assuming they meant a constant radius corner in plan view because the example isn't and my memory can't think of oneJersey Tom wrote:Then it wouldn't be a constant radius corner now would it.tathan wrote:Hmm I see your point but even in a constant radius corner the path the car travels won't describe a circular arc
A bit late to the party I seeMashed wrote:Trail braking is a simple technique to get the rear end of the vehicle to rotate for the corner. For obvious reasons, it transfers more weight to the front of the car thus making the rear of the car light and easy to rotate before turning in for the corner. Hope that makes sense. Basically the technique is used with cars that tend to understeer and/or on real sharp corners.