Gt3 had a nice feel to it... This is when I started following F1 though I had played a few N64 F1 games before.
No.mertol wrote:Even tho the graphics were bad so far it was the least of their problems. I don't think codemasters are capable of creating a sim and anything less than a sim for F1 game is failure IMO.
This is the problem, there is no sim you can buy straight of the shelf on any platform for die hard f1 fans. They have flight sim and you can't turn that on and be some one out of top gun straight of the bat it takes time to master and that's what an f1 game/sim should be. If you can turn it on and win right away without any real challenge or take pole by 5 seconds, I've lost intrest imediatly and iam sure alot of true sim racers would feel the same way.wesley123 wrote:No.mertol wrote:Even tho the graphics were bad so far it was the least of their problems. I don't think codemasters are capable of creating a sim and anything less than a sim for F1 game is failure IMO.
Why would that even be considered a failure? Creating a game after a billion dollar business/sport so that only a few can play it is just bad in every way.
These franchise games aren't supposed to be full-blown games. They are supposed to reflect F1, the game wants you to feel as good as Hamilton and make you feel like you are racing F1. It needs to be playable for the masses, not for a select few.
Codemasters has it wrong, wrong, wrong!!! Apart from Graphics & physics engine, which they developed from previous games. They have almost made zero development.Emmcee wrote:This is the problem, there is no sim you can buy straight of the shelf on any platform for die hard f1 fans. They have flight sim and you can't turn that on and be some one out of top gun straight of the bat it takes time to master and that's what an f1 game/sim should be. If you can turn it on and win right away without any real challenge or take pole by 5 seconds, I've lost intrest imediatly and iam sure alot of true sim racers would feel the same way.wesley123 wrote:No.mertol wrote:Even tho the graphics were bad so far it was the least of their problems. I don't think codemasters are capable of creating a sim and anything less than a sim for F1 game is failure IMO.
Why would that even be considered a failure? Creating a game after a billion dollar business/sport so that only a few can play it is just bad in every way.
These franchise games aren't supposed to be full-blown games. They are supposed to reflect F1, the game wants you to feel as good as Hamilton and make you feel like you are racing F1. It needs to be playable for the masses, not for a select few.
I respect your opinion and I actually agree. I may disagree slightly only with the "fun" premise and will (try to) explain why.PlatinumZealot wrote:Racing games are more than just how accurate the physics is IMO.
Mario Kart series might very well be the best if we are thinking of the context of a racing game since games are all about fun, so it depends on the level of pureness we are talking about. If we mean 100% pureness then it is a simulator and a game and a simulator have two different objectives.
Trial Mountain <3 Literally my favourite race track of any game ever. I wish this was a real place that I could go and race.PlatinumZealot wrote:Gt3 had a nice feel to it... This is when I started following F1 though I had played a few N64 F1 games before.
https://www.youtube.com/watch?v=IiB1IeV8alw
Yeah that would be good, gt has dropped the ball in recent titles haven't they? Just don't have the same appeal.SiLo wrote:Trial Mountain <3 Literally my favourite race track of any game ever. I wish this was a real place that I could go and race.PlatinumZealot wrote:Gt3 had a nice feel to it... This is when I started following F1 though I had played a few N64 F1 games before.
https://www.youtube.com/watch?v=IiB1IeV8alw
And I wish they would just remake old Gran Turismo games with new graphics so I can play them all again as they were brilliant!
When people talk about EA F1 they really need to specify which versions they played, because EA commissioned 2 different companies to do PCs and consoles, ISI (the people from Rfactor)did the PC version and (after looking at the wiki) Visual Sciences did the console game, and they were very different from one another, completely different products not ports between different platforms.Emmcee wrote:Uggghhhh the ea f1 series was puss IMO, the handle physics were awful.mertol wrote:EA's games are great compared to codemasters'
I didnt know that, but would explain why f1 career on pc was much better than the console version. Not just visually but on plability also. I loved that type of career aspect though how cars and drivers changed to the relevant years, not like now when you do a 5 year career and its the same drivers in the same teams with the same cars.Sevach wrote:When people talk about EA F1 they really need to specify which versions they played, because EA commissioned 2 different companies to do PCs and consoles, ISI (the people from Rfactor)did the PC version and (after looking at the wiki) Visual Sciences did the console game, and they were very different from one another, completely different products not ports between different platforms.Emmcee wrote:Uggghhhh the ea f1 series was puss IMO, the handle physics were awful.mertol wrote:EA's games are great compared to codemasters'
Hummm, so MODs are "mostly made up" because modern F1 teams don't give their data... and therefore it does not count as genuine F1 experience.mertol wrote:I only played the PC version. I wanna say that I don't count mods for geniune f1 experience as it is mostly made up and even if there is some real world data used it is partial as modern f1 teams don't want to give their information and details for vintage cars is very hard to find.