Really? Of course they share it with "partners"...mertol wrote:F1 teams can give data to partners with which they have contracts and stuff not to modders.
Well, DOES ANYONE have anything going on with an actual team other than just having rights to create F1 games with their image stamped on?mertol wrote:Does codemasters have anything going on with an actual team or do they just have the rights to create f1 games? I don't think they need input from teams for the arcadish crap they do.
iRacing gets all my praise, I'm a member and have spent quite a lot of money on their products. iRacing, Williams and McLaren do have a marketing relationship but it's no more than a brand partnership, and if you think they receive any sort of deep technical details or info on the cars you are fooling yourself (especially when we know that Williams, McLaren, and virtually all of the other teams run versions of rFactor Pro on their simulators and not of iRacing or whatever).mertol wrote:Iracing has williams and mclaren partnership they also found real lotus 49 and 79 for scanning and measuring. I think AC has it with Ferrari. What you are showing is exactly what I said - some guy pulling information from everywhere he can hoping it is similar to what he is recreating.
The only sort of data they really get (if they do actually get any) is in regards to the main properties of the car such as weight, its dimensions, the weight distribution, its track, the wheel base, etc (telemetry and detailed aero data? I don't think so!) which will already account for 80 percent or more of how the car actually handles. The rest is subjective, yes, but at the same time almost straight forward to infer from what you already have, which is also exactly what top modders do.mertol wrote:Iracing do have data from the teams. Search their forums Eric Hudec is their staff member that talks about this stuff the most.
Measurements include parts weight and position in the car, suspension geometry etc.
I'm pretty certain I never said it was easy. Nor did I ever say anything about rotation inertias as I definitively wouldn't know.mertol wrote:Sure, if that is so easy tell me the rotational inertias for this year merc.
Iracing has aero data - at some point someone made a thread that the williams' ride heights start rising again after certain speed (losing downforce) and the staff made a comment that they have information from williams that their wings stall on purpose at certain speed to reduce drag.
I do think Iracing gets data from the teams, when the FW31 came out everybody was surprised with the rear suspension layout the car featured.SimRacer wrote:The only sort of data they really get (if they do actually get any) is in regards to the main properties of the car such as weight, its dimensions, the weight distribution, its track, the wheel base, etc (telemetry and detailed aero data? I don't think so!) which will already account for 80 percent or more of how the car actually handles. The rest is subjective, yes, but at the same time almost straight forward to infer from what you already have, which is also exactly what top modders do.mertol wrote:Iracing do have data from the teams. Search their forums Eric Hudec is their staff member that talks about this stuff the most.
Measurements include parts weight and position in the car, suspension geometry etc.
You do seem to think that even the most basic information relating to any particularly race car are impossible to obtain without official team access but I don't that's really the case for the most part.
You know what you're quite right!rich1701 wrote:From a nostalgic point of view. No game captured the athenticity, atmosphere of f1 and combined that with an enjoyable gaming experience more than f1 97. On console anyway.
http://youtu.be/-yo8_hUeV2g
you can't help but smile after watching that