came across this last night found it quite interesting.
https://www.youtube.com/watch?v=BGEnmAefUFI
those cars all look really nice JJR, hows the balance on the GT car?
When we asked a little while back there seemed to be a majority preference for the next set of rules to be very closely aligned with the current F1 rules (open cockpit, open wheels, etc)... so that is what Andre and I are currently working on...
From my point of view, there are two ways:
It is only a videogame, it is not even officially used in driving simulatorsvariante wrote: ↑15 Mar 2019, 10:54From my point of view, there are two ways:
1 - RedBull X1 style (basically, a closed cockpit and covered wheels F1). This is the one that i prefer as a designer.
There are more indipendent structures (like the front wheel cover, which is detached from the rest of the bodywork), and more forbidden volumes (meaning less surfaces), which makes it easier to model.
I don't think F1 teams would consider a CV with no parametric CAD skills They use NX and Catia, but FreeCAD (btw: it has an interesting OpenFOAM based module) or a Student Edition of SolidWorks would be a good base. I think that MVRC should try to grow. Also Autodesk 360 is free for students and small companies (not parametric, but definetly a good tool).
I quite agree about this point, but I also could provide a cockpit with helmet, halo, legal dimensions to be integrated into your design. Anyway: a closed cockpit would require less mesh cells, and it would be a point to consider.
Yes I agree. Also consider that F1 cars are ugly, with a ridicolous wheelbase. 3500mm should be the limit.variante wrote: ↑15 Mar 2019, 10:54
2 - basically F1. This is the one that could attract more attention in a forum like F1Technical.
Drawbacks being:
F1 regulation is absurdly intricate (i experienced it while designing my 2017/18 F1 car...). You'd have to simplify it quite a lot.
Some rules are hard to check (for instance, the 75mm radius rule).
Design nightmares, such as the transition between cockpit and rear bodywork, or complex internal aerodynamics (cooling etc.).
Design freedom would be limited. This can be good for results, as laptimes would be more flattened, but it would be bad for fantasy and aerodynamics experiments.
I definetly agree.variante wrote: ↑15 Mar 2019, 10:54
Finally, i'd suggest you to work together with us for the writing of the new rules --> less work on you, less mistakes,...
Or if you don't want to show too much too early, let us give you generic feedbacks (like this one) and let us review the regulations before the final version is written.
A car similar to the JJR F1 style car, if you think this example is more realistic.
Two comments on this point:CAEdevice wrote: ↑15 Mar 2019, 11:46I don't think F1 teams would consider a CV with no parametric CAD skills They use NX and Catia, but FreeCAD (btw: it has an interesting OpenFOAM based module) or a Student Edition of SolidWorks would be a good base. I think that MVRC should try to grow. Also Autodesk 360 is free for students and small companies (not parametric, but definetly a good tool).
Sorry, i meant: not hard for me to make, but hard for them to check.CAEdevice wrote: ↑15 Mar 2019, 11:46I don't agree about the 75mm radius rule: if you work with a seriuos CAD ( https://www.caedevice.net/SERVER/MVRC/2 ... vatura.jpg ) it is a standard function.
Thank you. Actually I always try to ballance all cars. GT style car weak side was front downforce as outlet of front diffuser was limitted by cockit dimmensions.So it has less agressive rear wing.
At the moment it is, but it has not raced yet... let's us develop it
About time: parametric development can save a lot of time.variante wrote: ↑15 Mar 2019, 12:19Two comments on this point:CAEdevice wrote: ↑15 Mar 2019, 11:46I don't think F1 teams would consider a CV with no parametric CAD skills They use NX and Catia, but FreeCAD (btw: it has an interesting OpenFOAM based module) or a Student Edition of SolidWorks would be a good base. I think that MVRC should try to grow. Also Autodesk 360 is free for students and small companies (not parametric, but definetly a good tool).
1st: it's not about being possible to learn good parametric skills. It's about having the time to make it possible. I might have time. Instead, other people might be scared of the additional time required.
2nd: I have decent experience and skills with parametric design. Other people might just lack it.
I am not sure about this: once we had that fast and easy tool provided by CAESES, but not many people considered it.variante wrote: ↑15 Mar 2019, 12:19A comment about time: i invited some friends to participate to MVRC in the past. Many were very interested, but ultimately no one accepted because they thought (rightfully) it would be very time consuming.
I think we should optimize this aspect as much as possible.
It is an easy check, even with STL: http://www.meshlab.net/img/Carousel/Cur ... ation.jpegvariante wrote: ↑15 Mar 2019, 12:19Sorry, i meant: not hard for me to make, but hard for them to check.CAEdevice wrote: ↑15 Mar 2019, 11:46I don't agree about the 75mm radius rule: if you work with a seriuos CAD ( https://www.caedevice.net/SERVER/MVRC/2 ... vatura.jpg ) it is a standard function.
In all honesty both Andre and I also prefer closed cockpits and wheel fairings... but we had the feeling that this wasn't what the majority of competitors (or potential competitors) wanted....
Yes, we'll go with that, we will also likely go with the central neutral wing section like the real cars... (I did that sketch by hand... just to quickly show the general idea for discussion purposes).
TBA...The wheelbase will be around 3000mm (lmpx) or 3700mm (F1 2019)?
I can imagine Variante mastering the Y250 vortex