LegendaryM wrote: ↑13 Aug 2022, 13:34
jjn9128 wrote: ↑12 Aug 2022, 18:17
This is a good point, F1 is an optimization over a ride height, roll, steer, yaw map problem whereas MVRC is single attitude. Maybe in future you should all be optimizing around like 4-5deg yaw with appropriate steer?!
Good idea! I'd go a step further and have different yaw angles for different tracks/rounds: for tracks with more high-speed corners a yaw angle of 3 degrees may be most appropriate, for more tight twisty tracks with a lot of low speed corners a yaw angle of around 6 degrees would be better. We could even use a curved domain.
Wait a minute...
Aerodynamics also plays a big role under braking, acceleration and for top speed, all of which happen at nearly 0° of yaw.
Aero is also more more important the faster the corner is (=smaller yaw angle), so it's a bit useless to tune aero for 4-5° yaw corners.
For reference, most F1 corners aren't tighter than 50m in radius (translating maybe into 2-3° of yaw), with the faster corners requiring something like 1° of yaw (essentially negligible).
Plus, there would be computational challenges. Yaw would require the full car simulation rather than the half car one. And a proper simulation would actually require the fluid bending together with the corner (which is doable but not easy) rather than simple yaw.
By the way, yaw was actually computed during the first season of this challenge. The next season we figured we could as well simplify everything into the current state of things.