wuzak wrote: ↑05 Jul 2023, 07:42
wuzak wrote: ↑05 Jul 2023, 05:33
The example Max gives is Monza's main straight.
The issue is that there is only 9.5s of braking at Monza according to Brembo.
https://www.brembo.com/en/company/news/ ... mbo-brakes
Assuming 350kW can be recovered for all the braking time, that is 3.325MJ, well short of the allowed 9MJ.
If the remainder is recovered at WOT at a rate of 100kW, that would require 56.75 seconds! Leaving approximately 13.75s to deploy (assuming 80s lap).
It may be that a track like Monza will not use the full 9MJ recovery allowed.
For comparison, if the MGUH can recover 60kW on average at full throttle, and Monza has 75% full throttle then the MGUH can recover:
75% * 80s * 60kW = 3,600kJ = 3.6MJ.
Plus we have braking recovery from MGUK.
9.5s * 120kW = 1,140KJ - 1.14MJ.
So current PU could recover as much as 4.7MJ.
Yeah. I don't think some realize that the brake harvesting is by far the less efficient regeneration tool on these current cars. The MGU-H is the key to why they have good deployment, they don't even reach their 2MJ limit on brake harvesting on nearly all tracks. Getting rid of exhaust gas regen for 2026 is going to make this so much worse.
If you assume F1 cars are full throttle around 70% of the lap, brake for 10-15% of the lap, and are off throttle/partial throttle for the remaining part, this 350kW regeneration will not be nearly enough (even if you assume perfect regen in the braking zones). A further problem is that on current gen cars they can divert energy to the ES in partial throttle corners because they have over 800HP in the ICE. So if you only need 600HP or less you can recharge the ES with the full 120kW. But when the ICE is only 350kW and the MGU-K is also 350kW, that becomes a much less useful tool in the corners.
This all sets up for a lift and regenerate formula where they will be coasting for a few seconds before every corner just running the ICE as a 350kW generator, then the braking starts and they get a bit more regeneration, and then you get a bit of deployment out of the corner that quickly tapers down before you run out again. Rinse and repeat.