

Nothing special—just a basic and clean design, so there's nothing to hide at this stage.
Very good and clean modeling! Can I share it on LinkedIn? Could you remind me the name of your team?k.ko100v wrote: ↑27 Mar 2025, 09:12New wings, new car, No mirrors. This is my progress so far.
https://imgur.com/FAArmzE.jpg
Nothing special—just a basic and clean design, so there's nothing to hide at this stage.
Yes of course. The name of my team is "Kostov Racing", and this is my profile: https://www.linkedin.com/in/krasen-kostov-730988a8/CAEdevice wrote: ↑27 Mar 2025, 10:46Very good and clean modeling! Can I share it on LinkedIn? Could you remind me the name of your team?k.ko100v wrote: ↑27 Mar 2025, 09:12New wings, new car, No mirrors. This is my progress so far.
https://imgur.com/FAArmzE.jpg
Nothing special—just a basic and clean design, so there's nothing to hide at this stage.
I think we had a rule about three main attachment points.spacehead3 wrote: ↑28 Mar 2025, 14:25Regarding the rear wing pylon, what constitutes structurally realistic? I recall that in the past we had minimum dimensions for it.
Oh, i have some. And questions. And suggestions.
Solid list. One thing that remains from my side is cooling outlet locations. We have the correct volume to define where they are allowed in F1 so I propose we use it. It should primarily prevent 'cheap' chimney cooling stacks that dump the air outside or over the rear wheel and reward those who can integrate cooling air back into the main flow with the least losses at the rear of the car.variante wrote: ↑30 Mar 2025, 00:04Oh, i have some. And questions. And suggestions.
1 - Chassis: there is a protrusion where the side impact structure would go. I suggest to remove such protrusion because it's oddly positioned and annoyingly in the way, and it serves no purpose.
2 - Roll-Hoop: it's too far back (by some 50mm) and too narrow compared to real cars, making it weird to work with. Do we even need it...? I think not.
3 - Floor boundary: there's a non-horizontal boundary near the plank. I don't know why F1 diabolical rules are like that, but i propose to flatten it. Let's not needlessly complicate our design job.
4 - Radius rule: you can't rely on the goodwill of designers like me, self-imposing the 75mm radius. Without such a rule, you'll eventually see some crazy geometry. And that's bad for realism. And if realism is disregarded, what's even the point of following F1 rules? What's the point of testing 2026 rules? Sure, it may be difficult to enforce such a rule, but a reasonable system among gentlemen can work just fine, like the one proposed by CAEdevice.
5 - Halo: it's too rounded, and points upwards too much. I haven't tested it yet, but i predict drang and bad interactions with the airbox and rear wing. I suggest implementing a kamm-back profile, and flattening the AoA.
6 - Mirrors: very small complaint, but i suggest they should be extruded along the X axis, not their normal axis.
7 - Movable wings: what's the current state of affairs? How should we design our cars?
8 - Folder structure: there are conflicting indications on the forum and on the rules. Which should we follow?
9 - Airbox simulation: there are conflicting indications on the forum and on the rules. Which should we follow?
10 - Points system: how about we open a discussion on it? Is it best for MVRC to use the 25-18-15 system?
Solid list indeed, would have been very nice to hear all this a month ago...
From what I understand, the purpose is to be annoying.
This one was discussed earlier (I think). It is based on some drawing but was modified to make your modelling life easier.
Not sure what you mean, but I think this is simply how it is, as the plank is in real life supposed to slow the cars down (yes, I know mainly by limiting drive height).
We discussed this today and I think we have a good idea on how to modify the rules that will prevent gaggles of wings forming on the cars while being very easy to understand and also check against.variante wrote: ↑30 Mar 2025, 00:044 - Radius rule: you can't rely on the goodwill of designers like me, self-imposing the 75mm radius. Without such a rule, you'll eventually see some crazy geometry. And that's bad for realism. And if realism is disregarded, what's even the point of following F1 rules? What's the point of testing 2026 rules? Sure, it may be difficult to enforce such a rule, but a reasonable system among gentlemen can work just fine, like the one proposed by CAEdevice.
Comparing with images, I can find, I think it actually looks pretty good. I think rather than changing the main geometry, a small volume where you could add a wiglet would make more sense.
Not sure why, but as it is so small and we are getting close to the first race, this one can stay. Although we will slightly move the surface in -x direction.
Right now, the rules make sure that these surfaces are their own part. During the season, I will look at you cars and implement a method into MFLow that makes them movable within one simulation. This will take a while, so it will either come for the last race of 2025, or for the next season.
Well, in general follow the rules. But these conflicts should not exist. Please point me to them, so I can fix them.
Not sure why, so please explain.
We have these volumes and took them out for some reason. Maybe because there are always people that complain about how hard it is to cool the cars...yinlad wrote: ↑31 Mar 2025, 14:21One thing that remains from my side is cooling outlet locations. We have the correct volume to define where they are allowed in F1 so I propose we use it. It should primarily prevent 'cheap' chimney cooling stacks that dump the air outside or over the rear wheel and reward those who can integrate cooling air back into the main flow with the least losses at the rear of the car.
Sorry, I was busy, and the forum wasn't even working a month ago.
We don't need additional annoyances. If you guys wanted to mimic a side impact structure, this is really not the way; better nothing that this.
Ok, no big deal. But airboxes aren't gonna look more realistic than last year. Another case of annoyance without gain.
The red surface. It's oblique. Needless annoyance n°3.
Would have been very nice to hear all this a month ago...
Its wake goes exactly into the airbox (and rear wing). The model we had last year wasn't ideal either, but it was a bit better in this regard. F1 halos have a different cross section, as well as winglets to deal with such wake.
Because real mirrors aren't 1cm thick. And if you extrude that much along the normal, the mirror casing get bigger than it needs to be. But yeah, small issue.
Ok, but are the flaps treated as "movable" in the laptime simulator? Or no modifiers are applied at all?
F1 points are conceived to encourage overtaking. Our points should be conceived to keep the championship alive until the end, or something like that. Different purposes.
It is true that the submission folder specified in the rules is not the same as is expected by the scrutineering script.
Koldskaal made a post about the new folder structure. There, the high-res folder doesn't appear anymore, each flap gets its own STL, and so on. The Rules don't state any of this.
The provision for "x mode" exists in the LTS spreadsheet but we're not using it at the moment.