FittingMechanics wrote: ↑01 Apr 2026, 09:24
gearboxtrouble wrote: ↑01 Apr 2026, 04:58
No amount of minor tinkering will fix anything as long as this obsession with 50/50 (or thereabouts) stays. The fundamental issue with these regs is there just isn't enough energy input over a lap from braking alone to make a 50% battery rational. Yeah lico was there last season but that only dropped power from ~1000 hp to ~930 hp because the ICE was 850hp and the MGUH provided a constant 80hp on top at full boost. In 26 you can only access 1000hp for at best 11s a lap. The rest of time you're either at 550hp when on ICE only or 250 hp when superclipping. The driver will ask for full throttle and see a 750hp wide range in what's actually delivered to the wheels depending on what the car decides is optimal. That's insanity in any rational sense. The ICE needs to be a minimum of 75% of the 1000hp to make the math at all feasible for most tracks and the dropoff less problematic. There should be ECU level blocks on superclipping and lico - only allow harvesting from braking. You can have a (questionably successful) marketing exercise that makes the on track product a farce or you can have a motorsport that's able to hold on to all the hard won viewers over the last 5 years. You can not have both. I'd suggest the whole marketing aspect could actually become negative marketing once people see these cars choose to take Copse and Eau Rogue at 200kph because the algo decided it was optimal - 130R is a pretty clear pointer.
I just don't get this. 50:50 split is not a problem. That is peak power. If they reduced the recharge limit to a level that can be achieved with braking you would get cars that don't slow down on straights or in the corners but that have high peak power (when MGU-K has energy).
This obsession with reducing peak power is hard to understand. Reducing peak power will not solve any of the issues because these cars are power limited for a way longer time than 20 seconds. So if you reduced MGU-K power to 175 kW, you would still get these cars using energy and rechargeing as much as possible (by superclip/lico). To reach a level where they wouldn't do that you need to get to a level where the MGU-K can run for longer than power limited time on track and that is going to be hard to reach.
Even if you could reach that, all you achieved is
1) much weaker MGU-K, cars much easier to drive as they are low on power
2) no variation between possible power of cars, removing chance of tactical energy fights (yoyo)
3) you could have achieved this by reducing the recharge limit.
50:50 split (or any other split) is perfectly fine, it is just peak power. To avoid most of these "ugly" parts they need to increase the recharge potential (maybe higher power MGU-K for braking) or reduce recharge amount (easy to do).
At least I am speaking about deployment reduction in terms of energy, not power. Let them have the peak power, all fine. Only question is if this hampers overtaking due to traction limitation in dirty air....looked like in Japan.
Why I think a regeneration reduction does not work: They would deplete the batteries if they can deploy more than regen. In the end you have an empty battery fight, as both cars fighting are constantly depleting the battery until one has an empty battery and, thus, no possible usage of the overtake boost.
Better to have a deployment reduction: Like this the batteries stay charged, there is some technical challenge behind for optimal SOC (which is not "full"). The car overtaking can use the overtake boost, can pre-charge and go prepared into a fight. The car getting overtaken has the chance to stay in 1sec and fight back. All this are technical, strategical options that are interesting...more interesting than just empty batteries.