Those bargeboards are wild. I wonder why they want to upwash the wake. Is it just to stop it from getting ingested in the floor?Brahmal wrote: ↑24 May 2026, 19:57https://substackcdn.com/image/fetch/$s_ ... x1982.jpeg
https://i.ibb.co/Fb7QjDdh/1ddcae4d-8750 ... 6x3337.jpg
https://substackcdn.com/image/fetch/$s_ ... x2416.jpeg
https://substackcdn.com/image/fetch/$s_ ... 0x854.jpeg
https://substackcdn.com/image/fetch/$s_ ... 0x835.jpeg
https://substackcdn.com/image/fetch/$s_ ... 0x944.jpeg
https://substack.com/home/post/p-199068873
Ejecting the wheel wake up, out, and away from the rest of the car, and probably creates local downforce too. I didn't think that the regs would allow this level of complexity here, and am curious how far these teams will take it. No way we get back to the sculptural bargeboards of old but there's clearly room for some creativity.bananapeel23 wrote: ↑24 May 2026, 21:10Those bargeboards are wild. I wonder why they want to upwash the wake. Is it just to stop it from getting ingested in the floor?
They are starting to look quite complex already. Obviously the rules severely limit development in the region. I'd love more development freedom in the area so we could get very high complexity.Brahmal wrote: ↑24 May 2026, 23:52Ejecting the wheel wake up, out, and away from the rest of the car, and probably creates local downforce too. I didn't think that the regs would allow this level of complexity here, and am curious how far these teams will take it. No way we get back to the sculptural bargeboards of old but there's clearly room for some creativity.bananapeel23 wrote: ↑24 May 2026, 21:10Those bargeboards are wild. I wonder why they want to upwash the wake. Is it just to stop it from getting ingested in the floor?
and no more followingbananapeel23 wrote: ↑25 May 2026, 20:53They are starting to look quite complex already. Obviously the rules severely limit development in the region. I'd love more development freedom in the area so we could get very high complexity.