Pandamasque wrote:King Six wrote:That's abit of an ignorant statement to make, you're just assuming they designed a car and then programmed 100% into everything. I doubt the GT engine works like that.
I know you're probably some old fashioned bloke, but that's no real excuse. Get with the times, man.
Eh? All driving simulator engines work like that. Or do you expect GT5 calculate aero in CFD in real time? There are very few bits where the graphics and physics have to correlate, mainly the positions of visible moving parts. Again that's for visual realism.
You can take the most sophisticated driving sim and program a van that drives exactly like RB6.
But obviously the car's been designed in the sense that it would be real, but just put into the game instead of actually being constructed. Just like they simulate the characteristics of other real cars to the best of their ability within the game. They base their simulation of real cars from real life data, obviously for this car there will be no real life data, but that doesn't mean they won't bother to calculate what it could be. It's all part of the design process.
Yes, they can program a Van to drive like the RB6. But that's besides the point, they've not done all of this just so Newey can design a car that they're going to program 'max attributes' for just so they can say it's the ultimate car, it'll be more scientific than that.
Like I said, certain people have very antiquated views regarding simulation and computing. It's rather amazing considering this is an F1 technical forum.
You don't even need to calculate CFD Aero in real time, you just need to understand how the aero effects the cars performance, with all the variables that go along with it, and simulate that instead. Same result.l