so I don't think your within 1cm for the whole model, not to belittle your achievements, fantastic modelling and great representation of the car, however I don't think it will serve any use for gaining technical data on the car
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Yes, I used the regulations to set up the references; with wheel dimensions, maximum height, and boxes for the wings, etc. Knowing what bits can go where helped with aligning the images. A known wheelbase also helped.Tozza Mazza wrote:Did you use the technical regulations to aid with the design work?
I doubt any CFD would give anywhere near 'true to life' results. The OP doesnt know wing profiles, and judging by the (poor quality) reference images, I doubt measurements are within a centremetre, probably closer to 5 as Wes said.
Credit where credit is due, the OP has done a fantastic job, it looks great. What are your plans for the model.
The specific part I'm looking for is all of them.Tomba wrote:Any parts in particular you need pictures of?
I took a bunch when I was at the factory earlier this year.
To be honest, the last approach there is pretty much pointless โย all it'll do is shift your body work around a little, and not really get you any more visual quality than you already have.Bazza wrote:The specific part I'm looking for is all of them.Tomba wrote:Any parts in particular you need pictures of?
I took a bunch when I was at the factory earlier this year.Please, post as much as you can. At least there's no huge issue of car versioning to worry too much about!
Also, how on earth does one go about getting photos of unraced Formula 1 cars?
For software, I'm using Autodesk Maya. Yeah, usually used for games and movies and what not, but since I'm not machining parts (solidworks, pro-e, other Autodesk products are a billion times better) I can get away with poly modeling for now. The main avantages are speed, previously I used Solidworks and autoCAD mostly, but this is (not kidding) a hundred billion times faster, at least. Also it's actually useful for making pretty pictures (yes, some irony there I'm aware of).
In the end I can convert (fairly well, somehow - magic?) to nurbs and export as something one of the engineering programs can read. If there too many bugs I just crank up the subdivisions and load up a 2 million poly mesh.
Ah, Maya, I thought so from the looks of the model.Bazza wrote:The specific part I'm looking for is all of them.Tomba wrote:Any parts in particular you need pictures of?
I took a bunch when I was at the factory earlier this year.Please, post as much as you can. At least there's no huge issue of car versioning to worry too much about!
Also, how on earth does one go about getting photos of unraced Formula 1 cars?
For software, I'm using Autodesk Maya. Yeah, usually used for games and movies and what not, but since I'm not machining parts (solidworks, pro-e, other Autodesk products are a billion times better) I can get away with poly modeling for now. The main avantages are speed, previously I used Solidworks and autoCAD mostly, but this is (not kidding) a hundred billion times faster, at least. Also it's actually useful for making pretty pictures (yes, some irony there I'm aware of).
In the end I can convert (fairly well, somehow - magic?) to nurbs and export as something one of the engineering programs can read. If there too many bugs I just crank up the subdivisions and load up a 2 million poly mesh.
Unfortunately yes (those poor, poor people who had to make the real thing, it's hard enough to model in 3d).Websta wrote:Very nice model. Was the TF110 rumored to have one of the most complex diffusers ever designed?