Help needed with 3D modeling

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manchild
manchild
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Joined: 03 Jun 2005, 10:54

Help needed with 3D modeling

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Hi all,

I need to make 3D model of an toy-animal (several different gestures/face expressions) but I have no idea what would be the simplest way to get that done. I have some sketches on paper and 2D (fake 3D) drawings made with photo paint but I have no experience with 3D modeling. What would be the simplest program in which I could make this 3D model and render it?

All suggestions are welcomed, thanks in advace!

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m3_lover
0
Joined: 26 Jan 2006, 07:29
Location: St.Catharines, Ontario, Canada

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I asked my sister, she works for nickelodon in there computer animation department, she said try out Maya or 3d studio max. She said you can find online tutorials on the internet, a website she told me was highend3d.com
Simon: Nils? You can close in now. Nils?
John McClane: [on the guard's phone] Attention! Attention! Nils is dead! I repeat, Nils is dead, ----head. So's his pal, and those four guys from the East German All-Stars, your boys at the bank? They're gonna be a little late.
Simon: [on the phone] John... in the back of the truck you're driving, there's $13 billon dollars worth in gold bullion. I wonder would a deal be out of the question?
John McClane: [on the phone] Yeah, I got a deal for you. Come out from that rock you're hiding under, and I'll drive this truck up your ass.

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flynfrog
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Joined: 23 Mar 2006, 22:31

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there is a free maya knock off maybe called blender i cant seem to rember

but in VRAC we usually use maya or 3d studio max

Becker4
Becker4
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Joined: 27 Aug 2003, 09:49
Location: san luis obispo, california, US

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I am pretty experienced with Maya and Rhino, i use them to produce architectural models and renderings. While Maya is a fantastic program, it is certainly not the simplest one, especially if you dont know how to use it and dont have much experience with 3d modeling. 3d studio MAX is fairly similar, the main difference between MAX and Maya that i have noticed is Maya handles NURBS and subdiv surf modeling better, while MAX is better at polyginal modeling. I have a lot of experience rendering from Maya (and can say it is outstanding) but not from Max as much, so i can't speak of the differences there, though i think either one can produce very high quality images.

The program i would recommend for you is called Rhinoceros (usually called rhino). Rhino is an amazing modeling program (and getting better at rendering), and is becoming an industry standard. You can read about it on their website http://www.rhino3d.com - many industrial designers are using it today, and i wouldnt be surprised if rhino was the program some F1 teams used to model components before exporting them to FEA and Fluent type programs for structural and aerodynamic analysis. This is how i use the programs, i will do initial modeling in Rhino, especially what has to be very accurate, then import it into maya to finish the modeling (if any) and render it (applying materials, setting up lighting, etc) Rhino has 3 big advantages:
1) User controls are set up similarly to autocad, making it easy to learn as many people have drafting experience with autocad. The drafting style of modeling (as opposed to a more organic, sculpting style of modeling with Maya) allows you to be very accurate, very quickly.
2) Rhino can import and export a huge variety of file types. For importing into Maya i use the .obj (alias wavefront) file type.
3) It is cheap, i think 500 bucks (might sound like a lot, until you realize Maya can cost as much as $7000 per license!!). They probably also have some sort of free trial version, and you can find a lot of Rhino support online (free models, tutorials and such).

Rhino doesn't do polyginal modeling, though it can export polygon meshes. It is a nurbs based program. The basic difference between the two types can be seen if we think of a sphere - with polygons, the sphere is made up of a series of either triangular or rectangular patches. The smaller the patch, the more accurate the curve, but the larger and more unweildy the file. Polygons are good for things with angular surfaces, not as good for things like faces. With NURBS, the sphere is made up a few curves (called isoparms, there are splines, or curved lines) with the computer approxamating what the surface would be between the curves. NURBS are great for organic forms, because a surface will always be smooth. This is a very, VERY brief description of the two, i recommend anyone interested find out more. Hope all this helps. For few examples of my work with Rhino and Maya, check out our firms website at http://www.sparchs.net. Its not nearly finished, but on the slideshow of images on the homepage, the first few projects (linden st apts, Gold hall remodel, and T+M house) were done by me and a coworker.

manchild
manchild
12
Joined: 03 Jun 2005, 10:54

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Thanks to all who have replied! I appriciate all of your help especially long post by Becker4.

Before I started this topic I've already downloaded Rhino to try it out since it has free trial version. I was just googling, found rhino and remembered it from one very old topic. After what I've heard here I'll give it a try for sure.

Thanks again!

RH1300S
RH1300S
1
Joined: 06 Jun 2005, 15:29

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Manchild; there is free software called Z-Modeller; many games modders use it.

http://www.zmodeler2.com/

Certainly for poly modelling it is as good as you will need. I have never tried rendering with it, but I believe it can do some basic stuff.

I'll PM you some more info........;)

There are also some really good tutorials on the web.

http://www.rit.edu/~ksl3424/tutorials/car/index.html

http://waylon-art.com/uvw_tutorial/uvwtut_01.html

http://www.munkmotion.com/tutorials/nsx/1a.htm

manchild
manchild
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Joined: 03 Jun 2005, 10:54

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Thanks :oops:

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flynfrog
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Joined: 23 Mar 2006, 22:31

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i completly forgot about rhino i used it to design a car body a few years ago