Hi all,
I am trying to make a simple 2D F1 game. I am trying to use realistic physics, but some numbers just don't add up. I want to calculate the maximum possible acceleration of an F1 car (how fast can it accelerate without losing grip, disregarding engine power). To do this, I'm using a couple of formulas.
1. The acceleration:
acceleration = traction_force / car_mass
2. Traction force (maximum):
traction_force = friction_coefficient * car_weight
3. Car weight:
car_weight = g * car_mass * weight_distribution
So this gives us:
acceleration = friction_coefficient * g * weight_distribution
I am using these values, not sure if correct:
car_mass = 800 kg
friction_coefficient = 1.7
g = 9.8 m/s^2
weight_distribution = 0.56 (engine force only delivered to rear tyres)
So this gives us:
acceleration = 1.7 * 9.8 m/s^2 * 0.56 = 9.33 m/s^2
max_traction_force = acceleration * car_mass = 9.33 m/s^2 * 800 kg = 7464 N
With this acceleration, it would take the car 3 seconds to reach 0-100 km/h (28 m/s). It seems very low.
Please note, that it would also take 3 seconds for the car to stop from 100-0 km/h.
I have omitted aerodynamics, because I think the wings + diffuser begin their magic at much higher speeds that 100 km/h.
downforce = downforce_coefficient * velocity^2 = 1 kg/m * (100 km/h)^2 = 772 N
Can you please tell me if my calculations are right? It seems like I am missing something. I would appreciate your help.