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DaveKillens
DaveKillens
34
Joined: 20 Jan 2005, 04:02

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http://rfactor.net/

They have free trial version to see if you like it. It's currently one of the hottest online racing games around, with tons of leagues.

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Ted68
6
Joined: 20 Mar 2006, 05:19
Location: Osceola, PA, USA

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Thanks Dave!

DaveKillens
DaveKillens
34
Joined: 20 Jan 2005, 04:02

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Here's another I couldn't remember until now, but it's very cool. A totally free trial with online competition. You can't lose with this one.
http://www.liveforspeed.net/

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pRo
0
Joined: 29 May 2006, 09:08

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DaveKillens wrote:But I'm a racing sim fanatic, and I had to dumb my graphics down to very low levels to get decent play.
Are you saying there are other racing sims than Grand Prix Legends? :shock:

;)
Formula 1, 57, died Thursday, Sept. 13, 2007
Born May 13, 1950, in Silverstone, United Kingdom
Will be held in the hearts of millions forever
Rest In Peace, we will not forget you

RH1300S
RH1300S
1
Joined: 06 Jun 2005, 15:29

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If it's racing games you are after IMHO it's got to be PC.

rFactor is really worth getting; there are so many mods out there (some are so so...but there will always be some poor stuff) - some are amazing.

Browse this site for a while http://www.rfactorcentral.com/

Specifically - have a look at this (I have it installed - fantastics physics and graphics) - http://www.rfactorcentral.com/detail.cfm?ID=F1%202005

Or a bit of harmless (and well produced) fun http://www.rfactorcentral.com/detail.cf ... ampionship

Or...

http://www.rfactorcentral.com/detail.cf ... rdschleife :twisted: :D

My current favourite is GT Legends http://www.gt-legends.com/

I just love the historics and the league racing is very good. Because the cars are based on the FIA series, the setup options are generally quite limited (you have enough to work with - just...;)) and that lets you get on with racing. Great phyiscs (especially the tyre model)

rFactor & GTL share the same basic physics engine; so capable of delivering a quality gaming experience.

Both games have many many add-on tracks

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Ted68
6
Joined: 20 Mar 2006, 05:19
Location: Osceola, PA, USA

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Thanks, I will check those out soon. I saw the wheel steup that DaveKillens was talking about, the G25. The first time I looked at the wrong one. That is nice. So is that tri screen arrangement. Do you have the tri screen Dave? How does it work on the web? Or do you only use it for games?

RH1300, you mentioned historic cars and add on tracks. Can you mix modern cars and historic tracks, and vice versa?

DaveKillens
DaveKillens
34
Joined: 20 Jan 2005, 04:02

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I hope to have this triple screen setup in about four months. From the info supplied by Matrox, it should work very well. Any video card setup you have, be it single video card, SLI, or Crossfire, has just one video cable outlet. That goes to the Three in One Matrox box, where it splits the signal onto three discreet parts, and sends them to three separate monitors. The video cards do the hard processing, they still carry the burden of rendering the picture. The matrox box just splits whatever is being sent.
As far as the computer knows, it is outputting to one monitor.
But additionally, Matrox has a software solution that goes into whatever game you have and adjusts the game's resolutions. So you can have the game's output resolution set for 3840 x 1024, or whatever you choose.

TripleHead2Go is not a graphics card but an external box that harnesses your system's existing graphics solution (including SLI™) for rendering of all 2D, 3D and video, and adds multi-monitor support. TripleHead2Go appears to your system as an ultra-widescreen 3840x1024* monitor and simply connects to your computer via a standard analog VGA monitor cable. Using Matrox patent-pending technology, TripleHead2Go then splits the 3840 x 1024 Microsoft® Windows® desktop into three separate 1280 x 1024 screens of information, and displays across three independent 1280 x 1024 monitors. There is no image distortion and no scaling to the original raw pixels generated from the existing graphics accelerator.
http://www.matrox.com/graphics/offhome/th2go/home.cfm

It's a pretty freaky, radical, and expensive way to go, but for this gaming addict, I'm going to go with it.

Mixing modern cars and historic tracks? Yes, and vice versa. People like RH1300S construct tracks and cars. For instance, I have a modern Corvette in Ron Fellows colors, and I run it a lot at the old Nurburgring track. Or on the flip side, I have a Porsche 908 and run it at the brand new Turkish track.
The sim game GT Legends has older cars that run on modern tracks. http://www.gt-legends.com/ But with add on tracks, I can run an older car on an older track. One of my fun things is to run Mini Coopers at the old Nurburgring.

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vis
0
Joined: 16 Jun 2006, 14:56
Location: Monza

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For the real hard-core sim driver the choice is one: Netkar Pro,
featuring the most advanced tire model, including physical and graphical flat spots, and real time engine sound generation, based on actual "virtual" detonations, not on pre-recorded samples stretched thru the rpm range.

This game has the best phisics ever, even if car choice is limited to low-power formulas run on fantasy tracks. Sadly modding is currently not supported, but it would feature it in next releases.