theblackangus wrote:wesley123 wrote:theblackangus wrote:
A leader of the company, like the director or CEO is responsible for the companies image, much like the head of Marketing is responsible for the Marketing's team performance. Their heads will roll the first because his responsibility to uphold a good image didnt succeed.
And in this case the CEO was pushing - charge more for the same content, put the game out whether it was finished or not, and micro-transactions.
He was not. The CEO doesnt have the right alone to make the decision, nope there are also chairholders who all have a piece of the cake. The shareholders can say "we want huge amounts of money." But between that and making a game there are a lot of ways to interpret this goal from the shareholders.
Also, there is the possibility from the CEO to state that "earning huge amounts of money" shouldnt be the main goal, who knows? Either way, he is not to blame, however he takes the heat because the company's image is a responsibility of him.
So he has nothing to do with the crap they made, but he has something to do with the image that was damaged. The next CEO will face the same thing because nothing has changed, why? because the CEO doesnt amke the games.
So at the end of the day - EA's image of poorly executed games from houses that have previously executed great games comes down to the corporate polices that the companies leaders up hold. You can't tell me every single studio and game that has been wrecked by EA all of a sudden had the same bad ideas once EA purchased them. Companies are like organisms - The brain tells the rest what to do, other bits to it to the best (or not) of their ability. If the brain cannot give the correct instructions to the fingers then they will never be able to pickup the correct pieces.
Nope I dont think that companies would suddenly have bad taste. I however do believe that they are pushed to near impossible date, have given goals of profit and have to meet those goals. And these numbers just come from other departments.
Are you saying that episodial, bugginess, and micro-transactional systems didn't ruin the games? Because those are what ruined them for me. All of those are over arching management decisions be it CEO, CIO, COO etc. (Extreme Bugginess is a management problem because no developer says - OK lets just ship our broken ****).
Sure none would say that, but no one would say "Oh I'm happy if our game rates a 5 out of 10". They however have to meet certain goals, set by other departments, which are based on the wishes of the shareholders.
The CEO is responsible, ultimately, for all the actions underneath him, those are the people he choose for the positions making bad decisions and telling him they are good decisions. He choose to say - Yes I agree with those bad decisions. So he should be the 1st to go, but hopefully won't be the only one to go. Surely your not saying the CEO has no influence in the company outside a small box of his direct reports?
The CEO does have his infulence yes, but he cant go around the Shareholders and neither can just say "Battlefield 4 is finished tomorrow." He has his influence yes, but that has it's limits.
Everyone at a company is responsible for that companies success. If you say "Not my job" then you are not being a team player nor a valuable player.
A team player also has it's limits, I mean as a programmer you arent going to help write the story for example. Still I agree the company as a whole is responsible. Yet there is one to represent every one of these employees.
That is part of the problem in the world today - too many people say "Not my job". Success is everyone's job starting at the top.
Honestly, wouldnt you if you got better off from it?