Tim.Wright wrote:Dave, while I agree that the cueing may not be perfect but I don't think it has to be in order to make the simulator somewhat useful.
A wouldn't question that at all, but it may be interesting to compare what happens in aviation (where DIL simulators started).
Ground-based DIL simulators are used widely for procedure training, failure simulations, etc.
They are now used in commercial flying for pilot type certification, so it is possible for passengers to be flown around the sky on a commercial flight by a pilot who has never actually flown the type before, but it is fair to point out that a commercial pilot never seeks to explore the edges of the manoeuvre envelope, and usually there are two pilots to take care of things.
Test Pilots are different. A large part their job is to seek out issues and establish safe operating boundaries. They will certainly be using flight simulators before hardware exists, but once it does they will want to be driving the real thing.
Interestingly, perhaps, test pilot training uses flight simulators (of course), but they also use "real" flight simulators to hone their techniques. In the USA, for example,
Calspan operates several flying simulators to "provide real world visuals, cockpit accelerations, and flight stresses". In the UK, the Empire Test Pilots School operates a similar
facility. These exist because it is recognised that ground-based simulators have serious cueing limitations.
Arguably, a racing driver has more in common with a Test Pilot than he does with a Commercial Pilot.