Imo the idea of vsc is goodGiblet wrote: ↑21 Apr 2017, 12:32The current level of safety in the sport is because of people in the sport constantly looking to make it safer.
Either you think no safety regs ever should have been installed, or you think that for some reason, current F1 is exactly as safe as it needs to be.
After Jules accident, should the FIA have NOT come up with the VSC?
IMO theres no need to slow down the rest of the lap... just impose the VSC on the sector or 1 flag zone before and after...They have the tech to track speeds
I don't think it would work well....the sudden deceleration from 200km to 50 will for sure damage the drivers neck. Even if it was possible I don't think the system would be able to react in time to this type of situation. At that point there wouldn't be much point in using this system since by then there would be enough time in 99% of the cases to see and react to the situation.Jolle wrote: ↑21 Apr 2017, 19:08With this the horrible F4 accident in mind and the motorbike deaths in the last few years (drivers getting run over), maybe the next level of safety is a more active one. So far the FIA only worked on building more structures, better chassis, more equipment around the drivers heads and a few procedures (like the VSC). What if, trough the ECU there is a max speed differential on certain parts of the track?
If a driver slows down a lot, it's picked up by GPS and other drivers are first warned (a few corners ahead, a racetrack is pretty predictable) and an automatic speedlimit on that section (for instance, "slow car + 50km/h)
This system could also be used to "punish" driving outside the lines, on the tarmac where once gravel traps were.
with taking an active role in not crashing (to hard), F1 on a road safety level gets more relevant as well.
I think in this situation the only way of mitigating damage and injury for a head on collision is to improve the crash structure. The driver wasn't particularly driving at insane speeds but the nose was just not designed to sustain a full force impact like that. Unfortunately though that would mean a spike in costs which will hinder young amateur driver careersThe_table wrote: ↑21 Apr 2017, 19:50I guess the back of a F4 car is a very weird structure to crash into compared to a concrete block (is that still how nosecones are tested?) and in the footage you could see that the car was not flat on the ground when the other car crashed into it, it got lifted up, it looked like the other car went half into it and half underneath it, splitting the nosecone of the car in half horizontally. (The top half shattering and the bottom half not, or at least not as intended.)
I think in this situation the only way of mitigating damage and injury for a head on collision is to improve the crash structure. The driver wasn't particularly driving at insane speeds but the nose was just not designed to sustain a full force impact like that. Unfortunately though that would mean a spike in costs which will hinder young amateur driver careersThe_table wrote: ↑21 Apr 2017, 19:50I guess the back of a F4 car is a very weird structure to crash into compared to a concrete block (is that still how nosecones are tested?) and in the footage you could see that the car was not flat on the ground when the other car crashed into it, it got lifted up, it looked like the other car went half into it and half underneath it, splitting the nosecone of the car in half horizontally. (The top half shattering and the bottom half not, or at least not as intended.)
Maybe they should hook up all the simulators and run it throug a big Renderman stack so it looks real, feels real but all CGI
I bet the ultimate conclusion of constantly pushing for faster and faster cars is exactly the same...
It would be boring as hell.That would provide some spectacular racing cars. Imagine if those could corner at 15G safely![]()