The difference between simracing and racing in real life is that the different parameters like toe and camber behave like you expect. In real life there can be something wrong aerodynamic wise which makes the car for example extremely oversteering when the rake is higher than X or the you can for example get massive understeer when the ride height is lower than Y.Unf wrote: ↑07 Sep 2021, 22:18Maybe I am too much into sim racing, but is it really that hard to make one car more understeer and another one more oversteer according to driver's demands? They have camber, they have toe, they have rear wing, they have differentail... they have a lot of opportunities to set up car for particular guy I think...
The same can happen with mechanical parameters: for example when the suspension travels more than X it changes the camber excessively but you don’t notice yet as it only happens once in a race for example. That makes the big difference between sim and real life. There’s some other aspects but I think that’s the main difference.
Regarding not buying that a car is designed around a certain driver style: I don’t think it’s not possible for an understeering car to tune it oversteering for example only thing is that it takes a lot of time to find the right spot IF you can find it as the car is designed around a certain vision. Regarding every driver wanting a balanced car: yes, but here comes sim experience not every driver has the same definition of balanced. That really depends on driving style. For example Vettel really wants a planted rear, maybe because he gets on the throttle mid corner when car is still rotating while Alonso seems to be more a driver who makes the car rotate and then gets on throttle (at least in his Renault days).