Agree, must add. A good simulation game or not, i can entertain myself with just driving that damn thing as fast as possible, even if it doesn't handle according to the real thing.Phil wrote:I have to admit, while I love simulation games, and I used to play a lot of Gran Turismo in the day with a full blown wheel and everything, I've actually gone off them. I don't find myself wanting to sit behind a wheel in my livingroom. Maybe it's because I actually go to the track with my own car, and since that is pretty hard to replicate in a virtual environment, I've gone off these type of games completely...
I still enjoy playing video games though; but I am happy enough to play them for entertainment purposes with a game-pad in a more relaxed position. Racing games are still the exception, because they require a very specific skill set (that being a basic understanding of what racing lines to drive etc), but GT levels of realism is adequate enough for me. I think "immersion" is more important to me. And given this is a F1 game, the immersion aspect is key - that being a realistic representation/simulation of the strategies, the DRS, the qualifying session, heck tire wear and grip.
So... yeah, I might actually pick this up just to give it a go.
How is the online component of the game? Do you guys play in online tournaments or just single races? Would be really fun if you could actually enter some online tournament (like a privately created one) that you could actually play across multiple days. Like predefine a few dates for the tournament and who ever is there, gets to race, the others are just disqualified for the race (but not the tournament). IMO that is the future of online racing games.
Nailed it. Codies are slowly being consumed by the same thought process as the studios under big publishers like EA. The game is not about accessibility, it's about profit margins.mertol wrote:What they are doing is not accessible to as many people as possible, it is the best accessibility to expense ratio. The most accessible would be full blown simulation with lots of assists. Codemasters don't even support a lot of the steering wheels with their games they don't give a poop about accessibility only profits.
Online is more than total and utter rubbish! No way to race friends with AI cars. Lag is insufferable, and to top it off I've had more attempts at "races" where what I'm seeing on the screen had vast discrepancies to what is going on according to the timing and leader board. Eg, I pass the same car 3-4 times per lap without it passing me... yet I'm actually 5-10 sec behind on the leader board!Phil wrote: How is the online component of the game? Do you guys play in online tournaments or just single races? Would be really fun if you could actually enter some online tournament (like a privately created one) that you could actually play across multiple days. Like predefine a few dates for the tournament and who ever is there, gets to race, the others are just disqualified for the race (but not the tournament). IMO that is the future of online racing games.
Pretty much the same as all the CM F1 games then.Mr Brooksy wrote:Online is more than total and utter rubbish! No way to race friends with AI cars. Lag is insufferable, and to top it off I've had more attempts at "races" where what I'm seeing on the screen had vast discrepancies to what is going on according to the timing and leader board. Eg, I pass the same car 3-4 times per lap without it passing me... yet I'm actually 5-10 sec behind on the leader board!Phil wrote: How is the online component of the game? Do you guys play in online tournaments or just single races? Would be really fun if you could actually enter some online tournament (like a privately created one) that you could actually play across multiple days. Like predefine a few dates for the tournament and who ever is there, gets to race, the others are just disqualified for the race (but not the tournament). IMO that is the future of online racing games.
The single player mode is its only redeeming factor. It's actually a nice improvement.
But I'm very annoyed as I purchased this mainly to race my close friends who love F1 online in a championship (or at the very least full weekend) format with AI cars making up the grid as I've done since F1 2012.
There's a higher probability of me and my friends buying a 2015 F1 car each and physically doing our own championship races than Codemasters getting multi player to work any time soon!
Very annoyed...
Don't buy it till its in the $1 sale bin unless they fix most of their issues.
Codemasters would reply something like this "Perhaps, but we improved the GRAPHICS!!! Its all about the Graphics!"Webber2011 wrote:
The terrible handling and physics, crap AI, terrible weather transitions, fake times, rubbish online, set up options that do nothing, the list goes on.
I have a playstation 4 console and own a couple of ps4 race games. All of them showcase much better graphics than F1 2015. F1 2015 almost looks last generation graphics compared to the Driveclub game for example.r_b_l wrote:Codemasters would reply something like this "Perhaps, but we improved the GRAPHICS!!! Its all about the Graphics!"Webber2011 wrote:
The terrible handling and physics, crap AI, terrible weather transitions, fake times, rubbish online, set up options that do nothing, the list goes on.
I do not accept their excuse of having a new game engine.
The game series is devolving.
Yeah I agree, there simply isn't a real sim you can buy straight of the shelf.SimRacer wrote:Admittedly I'm a guy who still thinks rFactor1 looks beautiful once properly adjusted so it's quite possible that "graphics" are simply not that high on my priorities when it comes to a racing game/sim... But still the one area I've always thought that Codemasters made their games look good was in the graphics department.
My main critic towards the F1 series by CM has always been that they are like a duck forever trying to do a little bit of everything but never actually doing any of those thing properly.
I think, like someone said before, that if they had build upon their first installment of 2010 and improved/expanded the original elements and gameplay of their "be a F1 driver, live the life" premise they'd been way more successful both commercially and critically.