Originally started as a enviornment for gameplay echoing the impulses and functions of "The Sims" - but taken to a higher level - "Sims" began as an extension og Gomagutis - thats not the R Japanese term - but the toy pets you supervized - feeding them on time - running their lives - The "Sims" is an extension - with avatar people - Second Life is a developing virtual world - just as in our F1T Forum - our avatars function as F1 experts (

) - in Second Life there is a cash economy - buying credits - setting up companies, advertising and marketing, going to work - having a working life - a social life - a sexual life - in an alternative world - - it has an economy where you can sell goods "inside the V-world" - real world companies have started to use it as an advertising, marketing, PR device - major car manufacturers have V-showrooms where you can test drive a car - anything you can do in the real world can be done in the territory of the world Second Life has created - but your way - on your terms - very appealing as an unalloyed amalgemation enriching our fantasy life of control. heroics, an ideal alternative of what we might do - how our lives could be different - ideal - experiment with different aspects of our personality - our purpose - want to be an Enzo Ferrari ?- make a racing empire ?- want to manufacture supercars for the V-world? - Do it on Second Life - convert Second Life money to real world money - people actually make a living this way - clothes designers - homebuilders - anything that can be done in the real world can be done in Second Life - always wanted to open an exotic Cafe for fun and profit? - Second Life is the place - currently I believe the Gross Domestic Product of Second Life is about 100 million USD - Goggle for much more insight into Second Life.