news.bbc.co.uk wrote:"If Hamilton is driving behind you he can't see you [in the game], so he would drive right through you," explained Mr Lurling.
"So the AI takes over at that point and you see a very realistic overtaking."
And that pretty much renders the whole thnig not worth the development efforts (in case of F1 gaming/simracing in particular).
The thing is that, according to the story, any car driven by a
real driver would be immediately and
permanently switched to AI mode after being influenced in any way by the
gamer's car. And that actually means that when you start the race, the whole field behind you switches to AI control, assuming that you don't run into anyone ahead of you. That happens because you cannot start in an identical manner to a driver that you substituted. So if you happen to be on pole position, the whole field will become AI controlled right at the start, and the only way to avaid the starting issue completely is to choose the role of a driver who starts from the pits (if there is one in the race), or start from the pits driving an 'additional' car.
On the other hand the idea can be handy for types of racing where cars don't interact in any way, like drag racing, or rally... though a properly hardcore next gen rally sim should simulate changes in road surface conditions after every car's run, as it's a very significant factor in real races. So rally is out of the equasion as well i.e. cars
do interact altering the road surface for each other.
That's how I see it from simracer's point of view. Having that implemented in a racing sim would be something like having sci-fi holographic readouts in a car stereo that can't play CDs or MP3s and only plays
this. i.e. there are far more important (and easier to achieve) things to add to racing simulators that the involvment of knob-tweaking Lewis Hamilton in your race
PS:
news.bbc.co.uk wrote:"If Hamilton is driving behind you he can't see you [in the game], so he would drive right through you,"
Isn't that exactly what he tried to do in Canada?
