Or better yet, iRacing or NKPRo. the two best sims out there,Websta wrote:I wonder how many copies F1201x would sell if they had physics engines similar to rFactor's.
To be honest i would not even call it a sim. It simulates the atmosphere of F1 but not an F1 car.ajdavison2 wrote:Yes but then the f1201x games would be a totally different genre, atm theyre meant to be a compromise between sim and arcade. Codemaster's made the games so that they could be picked up and played by both class of gamers.
i would say a game like Forza can be considered Simcade, a sort of hybrid where they use actual tire data from Pirelli to get some level of realism.ajdavison2 wrote:Yeah that kind of stuff is the reason it's a compromise between sim and arcade, its not a sim like rfactor, and its not an arcade like NFS. It has features of both, and elements of both that are missing.
In my Gran Turismo days I would have loved to do that, but nowadays.. no one really plays a game that long to get to the point where you start adjusting brake balance. Even in Gran Turismo (which is a good enough sim for me at least but not for the purists) I use driver skill first then car setup last; beating a race was about getting my techniques right and then adjusting the car. Those races were like the 2 hour races - deep into the 9x% completion depths. I aint playing that F1 201x game that long to warrant brake bias!Nando wrote:To be honest i would not even call it a sim. It simulates the atmosphere of F1 but not an F1 car.ajdavison2 wrote:Yes but then the f1201x games would be a totally different genre, atm theyre meant to be a compromise between sim and arcade. Codemaster's made the games so that they could be picked up and played by both class of gamers.
For example. Can you adjust brake bias in F1 2011? Probably the most basic thing in a sim.
Oh you better believe that. Sim racers do.n smikle wrote:no one really plays a game that long to get to the point where you start adjusting brake balance.
Codemasters games have horrible physics. GT and probably Forza could be considered between an arcade game and a sim, which are miles beyond anything codemasters put out.ajdavison2 wrote:Yes but then the f1201x games would be a totally different genre, atm theyre meant to be a compromise between sim and arcade. Codemaster's made the games so that they could be picked up and played by both class of gamers.
Obviously haven´t driven many games.MrBlacky wrote:rf2 is very tricky but it's a new "driving experience". Nothing comparable out there at the moment.