DaveKillens wrote:I can attack the curbs at Imola, placing four or five inches of tire over the bump
He he - I place as much of the WHOLE CAR as I can over the kerbs until I get a "cut track" warning. Brutal, but saves heaps of time. One thing I learned in league racing is that the fast guys really attack the whole race-track, stealing little bits of time here and there, it all adds up at the end of a lap.
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I'm sure you can make a case for why a wheel is unrealistic; but in the context of driving a Sim, it's hard to think of a better way to do it.
I use the Thrustmaster Rally GT, the FFB is great - using a feature in GTL where you can actually bias how much of the FFB comes from which end of the car, it is possible to feel the slip angles building and even anticipate rear slides from feel (although I have my settings more to the front than I used to, so get it less now) - you can also feel the steering go all light on you if you understeer off
Having a decently fast PC with good graphics cards etc. helps all of this work well (a slow PC will be laggy and then steering inputs will be behind the car making it a bad experience).