Ideal F1 games.

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DaveKillens
DaveKillens
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Joined: 20 Jan 2005, 04:02

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taleed wrote:Using wheel simulators in any racing game especially F1 games is a waste of money and it is very inaccurate.
Yes, a good wheel is not cheap. But inaccurate? I disagree. My sim car goes exactly where I point it, consistently, repeatedly, and accurately every lap.

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Spyker MF1
0
Joined: 04 Oct 2006, 20:49

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You can also get wheels that feel like driving a real car with real pedals and I agree that most wheels do point cars where you choose much better than a joypad
Best F1 games on the net for free check
http://batracer.com/ and
http://b3.f1managerpro.com/index.php

DaveKillens
DaveKillens
34
Joined: 20 Jan 2005, 04:02

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I currently run the Logitech black Momo, a relatively inexpensive piece of gear, considering it's quality and features. I can attack the curbs at Imola, placing four or five inches of tire over the bump and through the force-feedback, get a decent vibration. A little too far over the curb, and the sensation is realisticially magnified.
But you have to fiddle with a the settings a lot to achieve what appears realistic. For example, I prefer a high linear setting with a slow steering ratio, along with almost zero dead zone.
But the new Logitech G25 is on my Christmas list.. :wink:
http://www.logitech.com/index.cfm/produ ... NTID=11867

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Spyker MF1
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Joined: 04 Oct 2006, 20:49

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Yea the G25 is a nice bit of kit. I currently don't have a wheel as my old one broke it was only cheep so I didn't expect much else. Hoping to get a new one soon though as a joypad doesn't give quite the same experiance.
Best F1 games on the net for free check
http://batracer.com/ and
http://b3.f1managerpro.com/index.php

RH1300S
RH1300S
1
Joined: 06 Jun 2005, 15:29

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DaveKillens wrote:I can attack the curbs at Imola, placing four or five inches of tire over the bump
He he - I place as much of the WHOLE CAR as I can over the kerbs until I get a "cut track" warning. Brutal, but saves heaps of time. One thing I learned in league racing is that the fast guys really attack the whole race-track, stealing little bits of time here and there, it all adds up at the end of a lap.

Back OT

I'm sure you can make a case for why a wheel is unrealistic; but in the context of driving a Sim, it's hard to think of a better way to do it.

I use the Thrustmaster Rally GT, the FFB is great - using a feature in GTL where you can actually bias how much of the FFB comes from which end of the car, it is possible to feel the slip angles building and even anticipate rear slides from feel (although I have my settings more to the front than I used to, so get it less now) - you can also feel the steering go all light on you if you understeer off ;)

Having a decently fast PC with good graphics cards etc. helps all of this work well (a slow PC will be laggy and then steering inputs will be behind the car making it a bad experience).

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f1.redbaron
0
Joined: 31 Jul 2005, 23:29

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I guess that this would be the ultimate one:

http://www.nhl.com/nhl/app?service=page ... eid=282289

I wouldn't mind getting one of those!

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Phoenix
0
Joined: 23 Jul 2006, 00:29

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That rFactor is awesome!!! I doubt that I can play that on my Mac. Is that true?

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jaho101
0
Joined: 16 Oct 2006, 07:02

well

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There's F1 CS 2000 for the mac, and there's also ICR2, but that's about it for open wheel stuff.