Explains the C1-C3 selection. I think Merc will love that.
I hope the race is exciting as I'd love for there to be more variety on the calendar from year to year.
It's actually not too bad, the rear left takes a pounding in classes with lesser downforce, but if you can manage the temperatures wear itself isn't terrible. I think a one stop is possible with the C1 if you start the race with the C2.Turns 1, 3, 8, 11, and the final corner all put heavy stress on the rear left, as you fight for traction on corner exit. The final corner is very long and completely flat out, it is a bit tighter than turn 3 in Sochi so puts more load on the tires. Because these cars have a lot of downforce they don't need to slide the car through the corner however.PlatinumZealot wrote: ↑19 Oct 2020, 01:11This is one is another rare gem to addto anyone's trophy cabinet. We might not see it again for years to come.
If the Asetto Corsa video above is anything to go by, the tyres will have a very hard time in the race. Two stops might be the default strategy if overtaking is facilitated, and it should be if wear and degradation is on the extreme side.
Can anyone who watches other race series chime in about the relative tyre wear on this track?
It's easy flat in the game, and that usually means it's also flat in real life. If anything real life has more high speed grip than most games that at least try to stick to reality in terms of pace (f1 2020, AC 2020 f1 car mod)godlameroso wrote: ↑18 Oct 2020, 17:55I don't think they can go flat through turn 4, although the track has been repaved so maybe they made the elevation change at the height of the turn less abrupt?
Is it? I always need to feather the throttle, and I'm practically straightlining that turn. Again, I don't know if the actual repaving has made the speed bump nature of that corner easier.Juzh wrote: ↑19 Oct 2020, 20:30It's easy flat in the game, and that usually means it's also flat in real life. If anything real life has more high speed grip than most games that at least try to stick to reality in terms of pace (f1 2020, AC 2020 f1 car mod)godlameroso wrote: ↑18 Oct 2020, 17:55I don't think they can go flat through turn 4, although the track has been repaved so maybe they made the elevation change at the height of the turn less abrupt?
seems fairly straightforward even for me being a total noobgodlameroso wrote: ↑19 Oct 2020, 21:17Is it? I always need to feather the throttle, and I'm practically straightlining that turn. Again, I don't know if the actual repaving has made the speed bump nature of that corner easier.Juzh wrote: ↑19 Oct 2020, 20:30It's easy flat in the game, and that usually means it's also flat in real life. If anything real life has more high speed grip than most games that at least try to stick to reality in terms of pace (f1 2020, AC 2020 f1 car mod)godlameroso wrote: ↑18 Oct 2020, 17:55I don't think they can go flat through turn 4, although the track has been repaved so maybe they made the elevation change at the height of the turn less abrupt?
those speakers are big considering they are right behind his head!
Vanilla SF70h, I can just barely do low 19's on mediums and 40 liters of fuel.
It does, and it also means you have a harder time braking for 3, it's a give and take. You have to consider all 4 turns in that sequence even though 2 is easy flat. If you overshoot 3 by a little it'll cost you time on the exit of 4. So sacrificing a bit of speed through 1 to have a better setup for 3 is just as fast as cutting, and braking harder for 3 with a worse setup for 4.Just_a_fan wrote: ↑19 Oct 2020, 20:19I'm going to guess T1 will have a "track limits" ruling or two this weekend. Running as wide as possible there allows so much speed through the apex.
https://www.autosport.com/f1/news/152813/pirelli-finalises-p lans-for-21-tyre-test-at-algarve[/quote]Pirelli finalises plans for 2021 F1 tyre test at Portuguese GP
Pirelli has finalised details of the 2021 Formula 1 prototype tyre test that will take place on the Friday of the Portuguese Grand Prix next weekend.
With no testing possible outside race weekends the sporting regulations were modified this year to allow the first 30 minutes of an FP2 session to be used for prototype running, with all drivers obliged to participate.
Each team will have three sets of tyres for the 30-minute test, with one driver running two sets, and the other only one.
"We are planning to bring three sets of tyres per teams, which means 30 sets of prototypes," Isola added.